Kaard, the Aasimar Bard
evilgoblin.com is intended to act as a supplement to a paper character sheet and paper rule books. It is not a replacement. You'll find it's great at automatic stat recalculation, and is a good reference for rules your character already has, but you'll still want the rule books to look up other rules and to help you choose new feats and stuff like that.
I've based the D&D v3.5 rule set on the open content at the hypertext SRD. I've added all the races, skills and the core stats, but most of the classes and equipment aren't there yet. If there is anything missing that you need, let me know and I'll add it on-demand. Full details and limitations are listed on the ABOUT page. The INFO page contains a user manual for the character sheet.
The only classes supported are: Ranger, Bard, (and Dragon Shamen in the protected rule set). And only the first few levels are valid. Druid is empty. Don't expect it to work.
Here is the example character sheet I made.
It uses the protected rule set, so you won't be able to view all the features unless you're signed in as someone with whom I've shared that rule set.
You have to be signed in to create a new character. Anyone can sign in.
After creating the character via the "New Character" button at evilgoblin.com "Home", I chose these values.
Kaard Public https://lh3.googleusercontent.com/ifs-IYleR4ybL7OqrAOzdxdr6_2kaOepSbzFL1X0AF6VgxHEV9tTBmlSaYadCXgxHMfDiGB9VW33Qg 'Nathan's D&D v3.5
Then you click on the image to go to the character sheet. It starts you on the LEVEL page and instructs you to tap the + above the LEVEL icon to add a class.
LEVEL+ > Class > Bard
The app rolls random ability scores. You'll have to replace those with your actual rolls. I've included them from your character sheet here. These are your rolls before they're modified by your race.
Strength 10 Dexterity 15 Constitution 12 Intelligence 13 Wisdom 13 Charisma 16
Then you get to choose your bonus feat, alignment, and race.
Point Blank Shot Chaotic Good Aasimar
Level 1 was automatically added and it lets you choose class features. Note that only choices are displayed here. Straight-up bonuses are just added. You can see them by clicking the level1 text to see the rule description or by clicking the other pages to which they have been added.
"Bard Level 1" knows that you get to choose four "0th level Bard Spells".
Detect Magic Read Magic Prestidigitation Message
The app currently rolls random HP, but at 1st level you should choose the max. It also doesn't compute your skill points. You'll have do that yourself. I've used the correct value below.
Hit Points 6 Skills 28 = (6+1)x4
You click the + button to add skills to allocate your available points. The interface tells you which are class skills and tallies the total, but doesn't prevent you from overspending.
Appraise 2 Diplomacy 3 Knowledge (Nobility) 2 Perception 4 Perform (Percussion) 4 Profession (Inkeeper) 1 Sense Motive 4 Spellcraft 4 Stealth 4
Next click on the STATS icon to see the STATS page.
The app doesn't know that you get bonus languages at 1st level from your INT bonus so you have to add that yourself.
STATS+ > Languages > Draconic
Note that stat values show Min/Max where Max is bonuses that have conditions. These appear in a checklist on the battle board, so you can indicate which conditions are in force. Conditions that aren't in force appear in grey text in the popups.
There shouldn't be any choices for you on the SKILLS or FEATS page at this point. Look at these pages to see what was automatically added. Note that all skills that can be used untrained were automatically added.
Next click on the GEAR icon to see the GEAR page.
Add your weapons and armor.
GEAR+ > Armor > Studded Leather
Click the + button beside "Studded Leather" and select "Armor Enhancements" then "Masterwork Armor". Also click the X button to indicate that you're currently wearing this armor.
GEAR+ > Weapons > Rapier GEAR+ > Weapons > Light Crossbow
Similarly mark the weapons as masterwork, and activate the weapon that is drawn.
There is nothing implemented in the PLACE page.
You should see the spells you picked in the MAGIC page. You can add any spells here, say because you have them as a potion or a scroll. Note that Daylight was automatically added under the general list because the Aasimar race lets you cast that once per day.
Next click on the BATTLE icon to see the BATTLE page.
Here you can activate weapons to see their Hit/Damage at the specified opponent range. Note that you can toggle their modes, (i.e. between melee and thrown for a club), and that you can click Hit/Damage to toggle between expanded and collapsed mode.
On the BATTLE page you can add effects that allies may cast on you. For example, Draconic Power.
BATTLE+ > Quick List > Draconic Aura > Draconic Power
Now when the Dragon Shaman casts this on the group, you can activate it and it will show up in your weapon's "Melee Weapon Damage".
Next click on the LEVEL icon to see the LEVEL page.
LEVEL+ > Level > Bard Level 2
"Bard Level 2" knows that you get to choose one "0th level Bard Spells" and two "1st level Bard Spells".
Resistance Cure Light Wounds Hideous Laughter
As with level 1, you must adjust the Hit Points and Skill Points, and choose appropriate skills. Although the app pre-fills each new level with the previous level's choices. Remember you can long-press to delete an entry.
Hit Points 3 Skills 7 = (6+1) Appraise 1 Diplomacy 1 Perception 1 Perform (Percussion) 1 Sense Motive 1 Spellcraft 1 Stealth 1
If you look at the other pages, you'll see that your base attack, your saves, and your spells per day have increased. You can click on "Bard Level 2" to see everything that was added.
LEVEL+ > Level > Bard Level 3
"Bard Level 3" knows that you get to choose one "0th level Bard Spells" and one "1st level Bard Spells". Note that it shows spells you've already picked but doesn't let you add them again.
Mage Hand Silent Image
As with the other levels, you must adjust the Hit Points and Skill Points, and choose appropriate skills. Although the app pre-fills each new level with the previous level's choices. Remember you can long-press to delete an entry.
Hit Points 4 Skills 7 = (6+1) Appraise 1 Diplomacy 1 Perception 1 Perform (Percussion) 1 Sense Motive 1 Spellcraft 1 Stealth 1
If you look at the other pages, you'll see that your base attack, your saves, and your spells per day have increased. Also you've gained Inspire Competence. You can click on "Bard Level 3" to see everything that was added.
Also note that you get a bonus feat at character level 3. This choice appears under the character levels group.
Here is the resulting backup of these choices:
## Choices ## Class: Bard Bard Level 1 0th Level Bard Spells: Detect Magic 0th Level Bard Spells: Read Magic 0th Level Bard Spells: Prestidigitation 0th Level Bard Spells: Message Hit Points +6 Skills 28 Appraise = 2 Diplomacy = 3 Knowledge (Nobility) = 2 Perception = 4 Perform (Percussion) = 4 Profession (Innkeeper) = 1 Sense Motive = 4 Spellcraft = 4 Stealth = 4 Character Level 1 Strength +10 Dexterity +15 Constitution 12 Intelligence +13 Wisdom +13 Charisma +16 Feats: Point Blank Shot Alignment: Chaotic Good Race: Aasimar Counters: Wounds = 0 Coin: Platinum = 0 Coin: Gold = 0 Coin: Silver = 0 Coin: Copper = 0 Languages: Draconic Weapons: Rapier Size: Medium Masterwork Weapon Weapons: Light Crossbow (active) Size: Medium Masterwork Weapon Bard Level 2 0th Level Bard Spells: Resistance 1st Level Bard Spells: Hideous Laughter 1st Level Bard Spells: Feather Fall Hit Points +3 Skills 7 Appraise = 1 Diplomacy = 1 Perception = 1 Perform (Percussion) = 1 Sense Motive = 1 Spellcraft = 1 Stealth = 1 Bard Level 3 0th Level Bard Spells: Mage Hand 1st Level Bard Spells: Silent Image Hit Points +4 Skills 7 Appraise = 1 Diplomacy = 1 Perception = 1 Perform (Percussion) = 1 Sense Motive = 1 Spellcraft = 1 Stealth = 1 Character Level 3 Feats: Precise Shot Armor: Studded Leather (active) Size: Medium Masterwork Armor ## QUICK LIST ## Draconic Aura: Draconic Power (active) Melee Weapon Damage +1 ## NOTES ## Write your notes here.